How to use?

  1. Choose the type of media files - video or audio.
  2. Add source files by selecting a menu item in the menu that pops up with the right mouse button or dragging the necessary files from the explorer.
  3. Select the destination folder for new files or leave the proposed one - the source files folder is used by default (if the file names match, the new files will be automatically assigned a numerical index).
  4. Select format settings, codecs and their additional parameters.
  5. Press the coding start button.

How to make custom build?

  1. First of all, you need to download or clone the source from the link https://github.com/SevenbytesSoftware/SevenConverter
  2. To compile you need to open the file SevenConverter\Seven Converter.sln in the Visual Studio 2019 and run the Build.
  3. Then you need to download the latest build of FFMPEG from site http://ffmpeg.zeranoe.com/builds/ and put the files in the ffmpeg subfolder next to the file obtained in the previous step SevenConverter.exe.
  4. The program checks the presence of FFMPEG at startup and throws an error if they are absent.

How to localize?

The localization resource files is located in the Properties and Forms. Files with interface translation after compiling the program are placed in subfolders with a two-letter language designation. The language of the program interface is determined automatically depending on the language of the operating system.